![]() I'm the Spy, and they're the Sniper trying to guess who I am and take me out. They tell me good luck in a flash and after a brief load time, we're in a match. My in-game name was just an assortment of numbers with "Steam" next to it, unlike their carefully chosen username. First time," I write back, like a sheepish teen about to lose their virginity in a loveless hook-up. ![]() ![]() The following it's fostered has been passionate, keeping the game alive during its long-development cycle. The game's been a roaring success while still in development, even popping up at EVO in 2012. Developed by Chris Hecker and artists John Cimino and Reika Yoshino (an environmental artist who worked on the game for a year and is now at thatgamecompany), it has been in beta since 2011 first closed, later public in 2013. ![]() The game's been in development since it made an appearance at the Experimental Gameplay Workshop at GDC 2009. This was the first thing typed over to me in the scrappy in-game chat of SpyParty, the multiplayer espionage game that just released on Steam Early Access, its first time on the major platform.
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